. m u t a t i o n . r a i n f o r e s t .

. c r e a t i o n . o f . a . g r o u p .

before you can create a group, you need at least one mutation of your own. that mutation must have two or more mates, or one of its mates must have two or more. (there must be at least three mutations in each group) once you are sure you have all of this, you must "assign" jobs or titles to them. each mutation must have a title.

alpha female: must be female and one of the first membersof the group. (one of the people who began the group) She usually breeds to the alpha male, but that doesn't have to be her only mate. she is the leader of the group (pack, herd, flock, ect.)

alpha male: must be male and one of the first members in the group. he will usually breed with the alphafemale, but that doesn't mean she is his only mate. he is the male leader of the group.

gatheror: can be either male or female and usually the type to like vegtables better than meat. they gather plants used for consumption and they cook them with either tools or firey breath (depending on which they have)

alpha magi: is usually female but can be male and is the lead magician of the group. usually is a unidragorn, but can be of other speicies. also, uses magic to protect the group from harm and for special things. (i.e. fire)

beta magi: can be male or female and there can be more than one of them. They often use their magic for fun or for entertainment. they are mostly lazy when off-duty, but they do tend to be quite perky on the job.

hunter: mostly male but can be female and they huntdown certain kinds of food for the omnivours of the group. they can cook (though some not well) and they have the second longest training period.

beta female: must be female. she usually does not do much but will do anything that one of the higher titles instructs. this is for those "inbetween" decisions on what they want to be.

beta male: must be male. he usually does not do much but will do anything that one of the higher titles instructs. this is for those who are "inbetween" decisions on what they want to be.

after you assign titles, you should make a "group page". it doesn't have to be a whole site; just one page with the list of your members and who mates with who. if you don't want to do this, i will put a page on my site for you.

note that the following mutations can not join your group:
1. the children of your mutations. they must find their owngroup.
2. a member of another group can not join yours. if you want
to join groups, that's one thing, but no "cross overs".

also, a group should have a title. it could be "the clan of
fire" or "the herd of lightning hooves" or any title you please.
you and your group should decide on what you will call it. (a clan, pack, herd, a flock, ect)

. m u t a t i o n . r a i n f o r e s t .